Saxons
Infantry and Defensive civilization in Age of Empires II.
- Infantry and Defensive focus
Hearth Troop- 152 of 174 tree entries

4 civilization bonuses
What the Saxons do better
- Research
Mills, Lumber- and Mining Camps provide +35 food and +10 stone when built
- Military
Foot Soldiers cost -5% per Town Center or Castle controlled (maximum -20%)
- Buildings
Towers and Castles fire +100% base arrows starting in Castle Age
- Military
Longships and Catapult Galleons +20% HP
Researched at the Castle
Unique technologies
Castle Age
Clerical Recruitment
Monks +1 conversion range; train +33% faster
Imperial Age
Shield Wall
Infantry gain additional armor when massed
Clerical Recruitment and Shield Wall do not change the Hearth Troop's stats.
Team bonus
Shared with every ally
Repairers work +25% faster
Unique unit
Hearth Troop
Saxon unique Infantry that throws a javelin before engaging in melee combat.
Open in the unit lab
Tech tree
152 of 174 entries available
- Units51 of 63
- Technologies74 of 83
- Buildings27 of 28
Unique unit
Put the Hearth Troop to the test
Switch to elite, research upgrades and watch every stat change. The research bill adds up what it costs to get there.
Unit lab
Hearth Troop
Saxon unique Infantry that throws a javelin before engaging in melee combat.

Base portionAdded or time savedHover, focus or tap for the breakdown.
How the numbers add up
| Hit points | 75 base |
|---|---|
| Attack | 9 base |
| Melee armor | 1 base |
| Pierce armor | 4 base |
| Range | 0 base |
| Speed | 0.90 base |
| Line of sight | 7 base |
| Reload time | 2.00 s base |
| Training time | 16.00 s base |
| Cost | 80 wood and 35 gold base |
Upgrades
Select a technology to research it
Blacksmith
Barracks
Castle
Unique technologies
Civilization bonus, always on
No Saxons bonus changes this unit's stats or price.
Research bill
Nothing researched yet
- Food0
- Wood0
- Gold0
- Stone0
- Total0
Itemized(0)
- Research a technology or switch to elite to start the bill.
Tech tree
Everything the Saxons can build
Every building with the units and technologies it unlocks, age by age, laid out like the in-game tree. A red cross marks what the Saxons do not get.
- Building
- Unit
- Technology
- Unique
- Upgrade
- Trained or researched at
Drag the board, scroll sideways or drag the frame in the building strip. Inside the board, arrow keys move between items, Shift with Left or Right jumps a building, and Enter on a unique item opens it in the unit lab.
Not in the Saxons tech tree22 items
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