Gurjaras
Cavalry and Camel civilization in Age of Empires II.
- Cavalry and Camel focus
Chakram Thrower
Shrivamsha Rider
Camel Scout- 143 of 175 tree entries

3 civilization bonuses
What the Gurjaras do better
- Economy
Start with 2 Forage Bushes
- Research
Can garrison livestock in Mills to passively produce food
- Military
Mounted Units deal +20/30/40% bonus damage in Feudal/Castle/Imperial Age
Researched at the Castle
Unique technologies
Castle Age
Kshatriyas
Military Units cost -25% food
Imperial Age
Frontier Guards
Camel Riders and Elephant Archers +4 melee armor
Kshatriyas and Frontier Guards do not change the Chakram Thrower's stats.
Team bonus
Shared with every ally
Camel and Elephant Units train +25% faster
Unique units
Chakram Thrower
Gurjara unique Infantry with ranged melee attack that deals pass through damage.
Open in the unit lab
Tech tree
143 of 175 entries available
- Units50 of 65
- Technologies66 of 82
- Buildings27 of 28
Unique unit
Put the unique units to the test
Switch to elite, research upgrades and watch every stat change. The research bill adds up what it costs to get there.
Unit lab
Chakram Thrower
Gurjara unique Infantry with ranged melee attack that deals pass through damage.

Base portionAdded or time savedHover, focus or tap for the breakdown.
How the numbers add up
| Hit points | 40 base |
|---|---|
| Attack | 3 base |
| Melee armor | 1 base |
| Pierce armor | 0 base |
| Range | 5 base |
| Speed | 1.15 base |
| Line of sight | 7 base |
| Reload time | 2.00 s base |
| Training time | 15.00 s base |
| Cost | 65 food and 30 gold base |
Upgrades
Select a technology to research it
Blacksmith
Barracks
Castle
Unique technologies
Civilization bonus, always on
No Gurjaras bonus changes this unit's stats or price.
Research bill
Nothing researched yet
- Food0
- Wood0
- Gold0
- Stone0
- Total0
Itemized(0)
- Research a technology or switch to elite to start the bill.
Tech tree
Everything the Gurjaras can build
Every building with the units and technologies it unlocks, age by age, laid out like the in-game tree. A red cross marks what the Gurjaras do not get.
- Building
- Unit
- Technology
- Unique
- Upgrade
- Trained or researched at
Drag the board, scroll sideways or drag the frame in the building strip. Inside the board, arrow keys move between items, Shift with Left or Right jumps a building, and Enter on a unique item opens it in the unit lab.
Not in the Gurjaras tech tree32 items
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A general quiz: ten community-written questions on many topics, not only this civilization.
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